TriCore Nova helps game teams design and operate cloud-native backends, APIs, SDKs, telemetry, anti-cheat, LTV prediction and live ops tooling—so you can ship, measure and iterate content without fighting infrastructure.
From mobile hypercasual to cross-platform live service games, we connect your client, backend, data and live-ops tooling into a coherent platform for building, shipping and scaling titles.
We design gaming platforms as layered products: client SDKs and APIs on top, shared game services in the middle, a data & ML layer underneath—and solid observability and operations at the base.
All work is designed as modular services and patterns so each new title, mode or platform can reuse foundations instead of rebuilding from scratch.
Competitive and cooperative games live or die on trust. We design security, anti-cheat and operational controls into the platform so fair play and uptime are default.
Players get stable, fair experiences; live ops and engineering get clear levers for reacting when something breaks or is exploited.
Every studio has its own IP and culture, but the technical patterns repeat. We turn those patterns into reusable blueprints, reference implementations and tools across your portfolio.
Stand up a scalable game backend and live-ops stack for a new or soft-launched game, with data and experimentation baked in.
Migrate multiple titles from bespoke backends to a shared services platform that supports cross-title features.
Build a game data platform, prediction models and experimentation framework that PMs and UA teams actually use.
Whether you are launching a new live-ops title, stabilizing a hit under load or unifying backend and data across your portfolio, we can help design and implement a platform that matches your ambitions.