Industry • Gaming & Interactive

Scalable gaming platforms for live-ops driven studios

TriCore Nova helps game teams design and operate cloud-native backends, APIs, SDKs, telemetry, anti-cheat, LTV prediction and live ops tooling—so you can ship, measure and iterate content without fighting infrastructure.

0.9%
Targeted gameplay service uptime
<0ms
Matchmaking / session API latency
0M+
Daily events processed for live titles
game backend services multiplayer & matchmaking live ops tooling & configs LTV & churn prediction experimentation & A/B tests
Gaming
Matchmaking
Live Ops
Telemetry
Game Economy
Anti-Cheat
Leaderboards

Where we plug into your game stack

From mobile hypercasual to cross-platform live service games, we connect your client, backend, data and live-ops tooling into a coherent platform for building, shipping and scaling titles.

Outcomes we optimize for
  • Faster time-to-first-live build and feature releases
  • Higher retention and LTV via experimentation and personalization
  • Stable launches even under spiky, viral traffic
  • Cleaner game data for design, UA and finance teams

Backend & session services

  • Authentication, player identity and entitlement services
  • Sessions, lobbies, matchmaking and party management
  • Inventory, progression, achievements and seasonal reset logic

Live ops & content cadence

  • Config-driven events, passes, offers and challenges
  • Remote configs, kill switches and granular rollout
  • Player segment-aware content and offers

Data, LTV & growth

  • Unified event schema for gameplay, economy and ads
  • LTV, churn and propensity prediction models
  • APIs and exports trusted by UA, product and finance

End-to-end gaming platform blueprint

We design gaming platforms as layered products: client SDKs and APIs on top, shared game services in the middle, a data & ML layer underneath—and solid observability and operations at the base.

Client SDKs & APIs

  • Lightweight SDKs for Unity, Unreal and custom engines
  • Auth, telemetry, configs, economies and live ops in one kit
  • Versioning and rollout rules per title and platform

Shared game services

  • Matchmaking, leaderboards and social graph
  • Inventory, crafting, cosmetics and progression services
  • Entitlement, purchases and refunds integrations

Data, ML & predictions

  • Real-time pipelines from client and server events
  • Feature stores for churn, LTV and monetization models
  • Predictive cohorts for offers, campaigns and content

Operations & observability

  • Metrics, structured logs and traces for every major flow
  • Load testing, chaos drills and auto-scaling playbooks
  • On-call, incident and SLO practices tuned to launches

Core capabilities for modern gaming teams

All work is designed as modular services and patterns so each new title, mode or platform can reuse foundations instead of rebuilding from scratch.

Game backend foundations

  • Stateless APIs for gameplay and meta systems
  • Session management, region routing and scaling patterns
  • Data models designed for analytics and operations

Live ops & configuration

  • Event calendars, battle passes and rotating shops as data
  • Config pipelines with validation, preview and rollback
  • In-game messaging, inbox and announcements tooling

Economies & monetization

  • Soft/hard currency, sinks and sources modeling
  • Pricing, bundles and offer experimentation
  • Real-money purchases, platform stores and receipt validation

Data platform for games

  • Event schema covering gameplay, economy and ads
  • Session, cohort and funnel analytics designed for PMs & designers
  • Exports and APIs for BI tools and UA pipelines

Prediction & experimentation

  • LTV, churn and pay-probability models per player segment
  • A/B/n tests on configs, offers and UX flows
  • Experiment frameworks with guardrails and readable results

APIs, SDKs & tooling

  • Unified API surface area for all game services
  • Client SDKs with offline-friendly patterns and retries
  • Admin consoles, dashboards and internal tools for teams

Anti-cheat, security & reliability by design

Competitive and cooperative games live or die on trust. We design security, anti-cheat and operational controls into the platform so fair play and uptime are default.

  • Server-authoritative models for critical game logic
  • Telemetry for suspicious patterns, bots and exploits
  • Device, IP and account fingerprinting with risk scores
  • Enforcement and appeal workflows wired into moderation tools
  • SLIs/SLOs for matchmaking, login and core gameplay flows
Control framework snapshot
Security & identity
Platform account, platform-store identity and third-party auth with least-privilege token scopes.
Fair play
Cheat detection, ban policies, penalty ladders and feedback loops to game design.
Reliability
Region-aware deployments, capacity planning and launch playbooks for big beats.
Audit & traceability
Audit trails on config changes, deployments, moderation actions and model updates.
Outcome

Players get stable, fair experiences; live ops and engineering get clear levers for reacting when something breaks or is exploited.

Sample engagement shapes

Every studio has its own IP and culture, but the technical patterns repeat. We turn those patterns into reusable blueprints, reference implementations and tools across your portfolio.

Live-ops ready backend for a new title

Stand up a scalable game backend and live-ops stack for a new or soft-launched game, with data and experimentation baked in.

  • Domain models for progression, inventory and monetization
  • APIs and SDKs integrated into your engine
  • Telemetry, dashboards and rollout controls for launch

Portfolio-wide shared game services

Migrate multiple titles from bespoke backends to a shared services platform that supports cross-title features.

  • Shared identity, friends, chat and moderation systems
  • Common live-ops and config management tooling
  • Migration playbooks per title with risk controls

Data, LTV & experimentation uplift

Build a game data platform, prediction models and experimentation framework that PMs and UA teams actually use.

  • Standardised event schema and ingestion
  • LTV, churn and payer-conversion models in production
  • A/B testing tools with guardrails and reporting

Ready to level up your game backend?

Whether you are launching a new live-ops title, stabilizing a hit under load or unifying backend and data across your portfolio, we can help design and implement a platform that matches your ambitions.

  • Architecture and codebase reviews of existing game backends
  • Reference blueprints tailored to your engines and platforms
  • Hands-on engineering, migration and live-ops support

Your message will be sent directly to our team at sales@tricorenova.com.

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